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    Along with examining the general ways in which teens interact and communicate with their friends, this report documents how and where teens interact with the friends who are closest to them.These “close friend” relationships loom large in the day-to-day social activities of teens’ lives, as 59% of teens are in touch with their closest friend on a daily basis (with 41% indicating that they get in touch “many times a day”).With so much game-playing with other people, video gameplay, particularly over online networks, is an important activity through which boys form and maintain friendships with others: Much more than for girls, boys use video games as a way to spend time and engage in day-to-day interactions with their peers and friends.These interactions occur in face-to-face settings, as well as in networked gaming environments: When playing games with others online, many teen gamers (especially boys) connect with their fellow players via voice connections in order to engage in collaboration, conversation and trash-talking.Among boys who play games with others online, fully 71% use voice connections to engage with other players (this compares with just 28% of girls who play in networked environments).All this playing, hanging out and talking while playing games leads many teens to feel closer to friends.52% of boys), while boys are substantially more likely to meet new friends while playing games online (57% vs. The vast majority of teens (95%) spend time with their friends outside of school, in person, at least occasionally.

    Nearly three-quarters (73%) of teens have access to a smartphone, and smartphone-using teens have different practices for communicating with close friends.But even as social media connects teens to friends’ feelings and experiences, the sharing that occurs on these platforms can have negative consequences. Teens can learn about events and activities to which they weren’t invited, and the highly curated lives of teens’ social media connections can lead them to make negative comparisons with their own lives: Teens face challenges trying to construct an appropriate and authentic online persona for multiple audiences, including adults and peers.Consequently, many teens feel obligated to project an attractive and popular image through their social media postings.Fully 84% of boys play video games, significantly higher than the 59% of girls who play games.Playing video games is not necessarily a solitary activity; teens frequently play video games with others.

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